![]() Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using the Brave browser, or have installed the Ghostery add-on, these programs send extra traffic to our servers for every page on the site that you browse, then send that data back to a third party, essentially spying on your browsing habits.We strongly recommend you stop using this browser until this problem is corrected. The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: Ex: simple example your quest is with two objective and you decide to manage the return of player when he have completed the first objective form more information.Your IP address has been temporarily blocked due to a large number of HTTP requests. TAKE/Kill Bobo = delete on the backback the questholder (quest book)ĪTTENTION: if you want manage other branches dialog you must pay attention bencause only one brach is execute. Compliments! Here your reward Action:ĭependsOn = 80Keywords = doneAction =GIVE/ = give the reward to player in the backback Gump =GUMP,Anita,0/I see Bobo corpse not so far from here. I add a single entry 80Condition :GETONCARRIED,Kill Bobo,completed1=true This string mean not player carried a object named “Kill Bobo” [xmledit on Anita NPC.Edit #10 and #20 entryAdd a condition:~GETONCARRIED,Kill Bobo,visible=true I must modify the actual dialog.Delete all triggered condition. I want in the dialog two different starting points for the different conversational branches: one for starting dialog and other fro ending dialog(reward). All Npc react by default to player access level only. On this specification I add only “Good Moorning” in Text box and -1 in to DependsOn and click add then insert “Hi!” in Text box and -1 in to DependsOn. By specifying DependsOn of -2, that entry will behave like banter that will also be suppressed just like speech activated entries if triggering restrictions are not met. Currently, specifying DependsOn of -1 (banter) allows that entry to be activated regardless of triggering restrictions (nearby movement is sufficient). Speech entries when Trigger/NoTriggerOnCarried restrictions are specified. I want Anita talks to all PG says “Good Morning” or “Hi”. The other part of figure is to add entry to the dialog. TriggerOnCarried and NoTriggerOnCarried strings to allow checking for triggered PG items equipped or in backpack. When it is false, then only players and not ghosts will trigger. Ghosttrig : When AllowGhostTrig is true, then only ghosts and not players will trigger the spawner. In the high part of figure there are global parameter of dialog.Anita : NPC nameProximityrange : tile from start the dialogResettime : minute when the dialog is reset
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